from 2024: I’m not a trained programmer or game designer, but having fiddled with small games with p5js and being familiar with pixel art (I’m a digital artist) I thought I had acquired enough skills to try and get this working. I’m not doing it with the goal of making money or making it successful, I just want to gift my child self something based on the ideas and the maps I was drawing 20 years ago. this started as a worldbuilding project, and is heavily based upon Pokémon GBA games and Zelda, as well as my own “starting town” (read: birthplace). I recently completed writing the code for the player movement, and designed all the tiles for the starting town here. my goals now are to make interactable objects, with a dialogue UI, and load / de-load neighboring maps. I want to make at least my made up world explorable and walkable before making stuff like NPCs, combat, and questing

from 2026: well, after taking many breaks, I have now multiple game jams under my belt and I’m much more familiar with Godot. I am resuming development and I believe the maps will be fully explorable on itch.io before the end of the summer. I would also like to add that another big inspiration for this, as will be evident with my Nuradan Project this is a part of, is World of Warcraft zone design. I write more about this in the dedicated wiki page: Region design philosophy - Nuradan